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Pablo Somonte Ruano
(Mexico City, 1992). Multimedia worker, filemaker and cryptoexplorer.
I'm interested in topics in the intersection of technology, design and society:
generative systems, moving images, participation, free software, cryptography and p2p networks.
Right now I'm working in deriva.mx a transmedia
project approaching structural violence in Mexico through cinema and interaction.
I also teach a university course at CENTRO,
Networks and Systems: Politics and Economics. Download the study plan and
the class presentations (in spanish).
I also make music, for my personal project Párvulos
and sometimes for commissioned work.
Download my EP: Palabra, recently released in
VAA (Varios Artistas).
Social networks: personal instagram,
instagram for herramienta.digital,
twitter,
github.
Download my CV.
Write me at x@pablo.sx
DERIVA.MX | 2015 - 2018
Transmedia documentary project about structural violence in Mexico.
Video and photography: Santiago Mohar and Nicolás Gutiérrez.
Montage: Analía Goethals
Design and programming: Pablo Somonte Ruano
Project with a grant by: FONCA Jóvenes Creadores (National Fund for Culture and the Arts - Young Creators) Multimedia category. (2016)
Fundación Jumex de Arte Contemporáneo (Jumex Foundation of Contemporary Art). For research in a transmedia project(2016).
DERIVA.MX has been presented at:
Photojournalism festival Mirar Distinto, Xalapa Veracruz (2016).
Museo de la Ciudad (City Museum), Queretaro (2016).
Casa del Lago UNAM, Mexico City (2017).
Semana de documental Contemporáneo (Week of contemporary documentary) : FARO Aragón, Mexico City (2017).
Tamayo Museum, Mexico City (2017).
Festival Internacional de Cine de Morelia (Morelia International Film Festival, Michoacán México) (2017).
Foto Museo Cuatro Caminos, CDMX (2018).
Ciclo: "Los nuevos atuendos del documental" (The new shapes of documentary) Universidad de la Comunicación, Mexico City (2018).
International workshop "Public Space, Transgression y Youth", Geography Institute UNAM, Mexico City (2018).
AMBULANTE (Documentary Festival) Salón Transmedia, Center for Digital Culture, Mexico City (2018).
DERIVA.MX
is composed of an
interdisciplinary group of young mexican
filmmakers and interaction designers. We
believe violence is a complex phenomenon
that acts at many different levels, involving a
sum of economic, political, social and cultural
factors. To generate a constructive analysis,
it’s important to understand its multifaceted
nature. Therefore, we propose an
interdisciplinary approach toward examining
the definition and impact of structural
violence in Mexico. We don’t believe there’s
a single answer, but rather that there are a
variety of ways to understand it.
The team has travelled along the mexican national territory, filming
video capsules that make-up an archive of
documentary capsules and interviews. In addition, we are
also collecting objects, images, sounds, and
music. With this multimedia archive we seek
to document Mexico’s diverse realities.
The project takes on
subjects such as national identity,
power relations, work culture, and
traditions. With the use of cinema and an array of digital tools, we seek to broaden the
concept of violence by focusing on
its structural nature.
In order to approach violence in new ways,
a subjective computational approach is
necessary. The use of different data analysis
tools serves to reveal the complex relations
involved in structural violence. This analysis
enables an algorithmic approach to
cinematic montage that helps constructs
coherent sequences based on the subjective
classification in relation to the audience’s
participation. We believe this exercise
approaches a rhizomatic structure through the
embrace of emergent database narratives on
cinema, exploring the subject of
violence through associations of themes and
subjects that may be unknown to ourselves
and the audience.
DERIVA.MX can be experienced iin three main outputs: web, traditional cinema spaces, and exhibition spaces such as museums and galleries.
In traditional cinema spaces, DERIVA.MX becomes a participatory projection experience. Each screening is differently unique, its shape and content are partially determined by the public’s previous interaction with a web based questionnaire.
The participatory cinema experience can take
place in any traditional projection space and
it’s composed by four moments:
1 |
An open web questionnaire.
2 |
The data analysis of the answers that
determine the themes and subjects of the movie.
3 |
The algorithmic montage of this material
in the form of a unique film.
4 |
The projection of the film intended for (but
not limited to) the audience that participated.
Visit an example of a web questionnaire (in english).
This movies are the result of the interaction
between our own subjective vision embedded
in the material’s selection, picture framing,
classification and tagging and the audience’s
interests, passions, fears and unknowns
expressed in the questionnaire. These two
data structures interact through a selection
algorithm that populates a modular semi-
predefined structure. Our intention is to
generate full-featured 70 minute films with
story-arcs that evolve throughout the film,
symbols that transform in meaning, and
moments of intensity that build-up and
release, all while maintaining the themes,
subjects and their interactions open to the
input of the audience.
Through the interface and algorithms, the
audience not only interacts with the database,
but indirectly the individuals interact among
themselves. How each person relates to a
group in terms of their shared interests and
their different reactions to the same material
reveals positions of common principles,
minorities, taboo subjects and opinion diversity
that ultimately determine the discourses and
narrative tensions in the film. This experience
takes advantage of cinema’s collective nature
to address issues of group relations, democracy,
representation, and social conflicts. To
accompany the film, a complementary website
with additional information and graphics is
uploaded to the site where that projections’
questionnaire previously was, leaving a trace of
past projections and their results.
Visit an example of the website that comes after a projection.
The theoretical development of DERIVA.MX was my undergraduate tesis, download it here (in spanish).
Visit deriva.mx's website.
Download a pdf with more information (in english).